|19 August 2018, 1:55 AM|
If you couldn't tell, the textures here are HEAVILY resized so that they don't get too bulky and so that the hilt and/or grip of a weapon texture is consistent with where a Superfighter would hold it from.
Also, I've improvised some textures with Duck Game's colour palette, since some textures like the bucket, for example, are nowhere to be found in Duck Game and it's game files.
If you've tested the texturepack you'll notice I haven't yet reskinned the tommygun, this is because there are very few fully-automatic rifles in Duck Game, and sadly, I used up all the rifles to reskin it to.
I tried to retexture the tommygun to the "pewpew laser" but it doesn't make sense that a green laser weapon would use yellow bullets, but not all hope is lost, my brother suggested to make the tommygun into a trumpet! And hey, it's worth a try...
The tommygun isn't all however, I have a few more textures planned, like a conveyor belt, platform reskins(like metal platforms), some tile reskins(like wooden tiles) and much much more!
v1.5: Fixed a typo and added a new reskin to the metal platforms and metal ladders...
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