|28 March 2018, 5:20 PM|
Fixed errors that made the script terminate on start. Since Nerdist left the community I thought that it's my job as well as anyone else's to fix this. *shrug*
you can make thrown weapons deal more damage, stop grenades and mines from colliding with players, disable the throwing feature and a bunch of other stuff. you should optimize the script by setting the bools to true or false.
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