Throw Mod (vBeta Fix) by Nerdist (Fixed by Motto73)
28 March 2018, 5:20 PM

Fixed errors that made the script terminate on start. Since Nerdist left the community I thought that it's my job as well as anyone else's to fix this. *shrug*

Original description:

you can make thrown weapons deal more damage, stop grenades and mines from colliding with players, disable the throwing feature and a bunch of other stuff. you should optimize the script by setting the bools to true or false.
I recommend playing with this mod on a low ping.

Update :
- Explosion and fire nodes work properly now.
- Added an option that gives each player any weapon as default.
- Less latency.

Update :
- New feature: added four random super-attacks that occur in 1/5 of the time !

(13.0 Kb)
Category: Scripts - Small Scripts | Added by: Motto73
Views: 469 | Downloads: 1112 | Comments: 3 | Rating: 0.0/0
Total comments: 3
2 jackgladd2 • 7:12 AM, 01 April 2018
i am dark ninja and i love the script since it works and pls fix the xhomie clonescript biggrin
3 Motto73 • 7:36 AM, 01 April 2018
Actually you're right. I should fix a bunch of broken scripts and then publish all of them in a rar instead of publishing all of them lke this.
1 Motto73 • 6:52 PM, 30 March 2018
What if you like, used 15 seconds of your precious time and read the few first lines of the code? It can't be that damn hard to change the variables to those what fit you the best.