Outskirts Industry (v2) by Blackshot
22 February 2017, 5:50 PM


A wide, unique complex featuring interesting hazards, destructables and many objects, designed for progressive gunplay. Make your way to your opponents from cover to cover, flee for items or escape from the right routes at the right time and keep the dynamic objects in mind, either for transportation, or to crush other players.

Not recommended to play with a time limit!

Preview outdated.

This is a remake of my clan base.

Special thanks to Zere for helping with that garage.

 

1.0 Initial Release

1.2 Background colors for second floor fixed; FarBg colors and broadness of glow edited on buildings, static weapon spawns removed, fixed jumpy issue with garage door, ledge grabs on the red brick wall are now available even without the metal ladders

1.5 Background has been reworked on the right of basement. Slant invisible platform on the left gate has been added (introduced by Blurry). Rooftop spawn groups reworked; Less chances to jump on the roof with the hanging crate, added a closed room on the other spawn groups, random object spawns added. A spawn group added to the car spawn group inside the garage/basement. Small barrier added inside garage to the carless spawn group from on top of the garage door. Garage now is likely to have random objects; Without defeating the garage door triggered car accident. Metal platform added to the former platform-free spawn group on the right of the building. Weapon spawn chances subtly modified to suit the gameplay style of the map. A lot more detailed changes.

2 Camera view updated. Metal platforms on the right aren't crooked now; climbing ladder from ground floor now is reachable without an object. A "Climbing prohibited" background sign next to right border added, hinting ledgegrabs on wall. Background added and changed in garage, staircase and ground floor, providing a fuller look. Wall on border now is gray. Weapon spawn chances perfected for the flat, object filled, destructable map concept. A lot more minor changes and fixes.


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Category: Maps - Classic | Added by: miracpeker1 | Tags: crate, office, Garage, Port, Car, base, outskirts, Medium, building, classic
Views: 909 | Downloads: 1061 | Comments: 2 | Rating: 3.2/4
Total comments: 2
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3
2 Pricey • 5:57 PM, 22 April 2017
Many things need to be fixed with this map, the incredibly open space at the bottom which makes automatic weapons with high ammo able to mow down its enemies due to the incredible lack of cover, ledge grabs need fixing, spawning on the top is essentially a game won if the correct cistern spawns (yes, they do change), because there is literally no access to the top roof.

The far background looks nice but as such the background for the rest of the map suffers, lacking detail in quite a few places (most notably the bottom section, although the building's background is also questionable). Not forgetting those corners on the bottom left/right of the building, not sure what you were aiming for there.

I get that this is a remake of your old clan base, which I'm not aware of, but judging by the standards of previous maps you have made, this doesn't compare. I don't agree with its position on Blurry's and I hope to see these updates made in the future.
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1 Presentionus • 11:10 PM, 22 February 2017
Hey......Thats pretty good!
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