- Reworked map peripheries to comply with SFD Beta 1.0 camera.
- Fixed timers.
- Fixed truck gettin stuck on stairs.
- applied mechanics to prevent lift glitching,
- messed a bit with red building's front wall to make left side of a map more usable,
- slightly pulled out a car wedge, now there is higher chance to hit it shooting from the central building's roof to cause the lorry rolling down.
- reduced lift glitch case.
-fixed projectile-transparent wall,
-added some background noise,
-other minor changes.
Check my other uploads by this link: