GunGame (v1.0) by Armadyl5
17 February 2017, 1:13 AM


Rules :-

- All Players Start With Pistols .

- Every 15 Seconds , Players Who Are Drawing a Weapon Will Get a New Weapon .

- The First Player to Reach The Bazooka Wins . (and Gets The Pleasure of Blowing His Foes Away With The Good'Ol'Zooka)

- if More Than 1 Player Reach The Bazooka , Everyone Else Will Be Eliminated , and The Survivors Will Have a Bazooka Shootout !

- Melee Weapons and Throwables are Removed By Default , You Can Change That Via Script Options . 

- You Can Only Have one Weapon , If You Have 2 Weapons In Your Inventory , You Can Only Choose One By Drawing it , The Other Weapon Will Be Removed .

- Dead Players Will Be Revived at The End Of The CountDown (Not The Gibbed/Removed Players) , and Will Start Again From Pistol .


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if You Encounter any Bugs or Glitches , Please Mention Them in The Comments Below .

if You Have An Idea to Improve this Mode , Don't Hesitate to Suggest it .

Your Feedback is Very Important .

Please , Enjoy !


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(6.3 Kb)
Category: Scripts - Complex Mods | Added by: mohtkmd | Tags: script, Gamemode, Weapons, fun, Gungame
Views: 2638 | Downloads: 2703 | Comments: 4 | Rating: 5.0/1
Total comments: 4
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3 Leiteiro • 9:03 PM, 28 October 2017
nice job with the script
smile
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4 mohtkmd • 4:46 PM, 29 October 2017
Thank you biggrin
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2 mohtkmd • 0:13 AM, 20 April 2017
Object[] Obj = Game.GetObjectsByName(new string[]{
"SpawnWeaponArea", "SpawnWeaponAreaCeiling"};
foreach(IObject Object in Obj){
Object.Remove();

I Removed The Tiles That Spawn Weapons .
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1 stobajam • 3:15 PM, 19 April 2017
How did you make it so that the weapon crates don't periodically drop when this is active?
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