Compartments (v1.3.1) by DrpOpZ
15 September 2015, 1:34 PM | |
-HARDCORE VERSION Now available! Check it out HERE- There are 20 gates that, when active, open/close at each countdown, changing the map's shape. Each gate may be activated using the corresponding button (which can be identified by its numbered label). At the beginning of each match part of the gates are randomly activated or deactivated. NOTE: Gate 19 and 20 (corresponding to the acid pool gates and the pillars emerging from it) may be activated one per time and only once both have been deactivated on the open position. The map also features a deadly acid pool, a detacheable double pulley elevator right in the middle of the map, and a simple crushing elevator on the far right. Oh by the way this is my first map, which means there will be others coming. Any comment/suggestion/bug report is very very welcome. GL & HF Fighters! DrpOpZ -Changelog- v1.3.1 -minor fix to bg tiles v1.3 -Gates 19/20 added to initial random positioning system -Initial random positioning system upgraded: now any gate may be set open/closed active/inactive -Added more ledges in the left part of the map -Added object spawns on match start in various places -Acid pool floor set to immaterial to avoid wood pieces stucking in it (anything passing through should already be destroyed or gibbed anyway) v1.2 -Gates 1,2,4 won't drag you across the floor anymore -Gates are set to static at the start of the match, so they won't move -Added ledges to reach more easily top left of the map and in other places -Middle elevator is now slightly less buggy (should be) v1.1.1 -Fixed gate 12 (as reported by Imperio_Diablo_Yoyoeho and chelog) v1.1 -Gates' number plates now don't have the destructible frame (no one will miss those frames) -Pillars (and all gates) now become static once stopped, therefore won't move from rest position -Initial map configuration is now random (except for pillars, which start blocked) -Added ledge on the left, to reach top/left compartment, and on the valve in the middle of the acid pool room -Minor fixes to bg tiles, weapons and player spawns -Sound areas added -Gates now play a default sound when stopping Planned Features / Fixes --- | |
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