Compartments (v1.3.1) by DrpOpZ
15 September 2015, 1:34 PM


-HARDCORE VERSION Now available! Check it out HERE-

There are 20 gates that, when active, open/close at each countdown, changing the map's shape.
Each gate may be activated using the corresponding button (which can be identified by its numbered label).

At the beginning of each match part of the gates are randomly activated or deactivated.

NOTE: Gate 19 and 20 (corresponding to the acid pool gates and the pillars emerging from it) may be activated one per time and only once both have been deactivated on the open position.

The map also features a deadly acid pool, a detacheable double pulley elevator right in the middle of the map, and a simple crushing elevator on the far right.

Oh by the way this is my first map, which means there will be others coming.

Any comment/suggestion/bug report is very very welcome.

GL & HF Fighters!

DrpOpZ

-Changelog-

v1.3.1
-minor fix to bg tiles

v1.3
-Gates 19/20 added to initial random positioning system
-Initial random positioning system upgraded: now any gate may be set open/closed active/inactive
-Added more ledges in the left part of the map
-Added object spawns on match start in various places
-Acid pool floor set to immaterial to avoid wood pieces stucking in it (anything passing through should already be destroyed or gibbed anyway)

v1.2
-Gates 1,2,4 won't drag you across the floor anymore
-Gates are set to static at the start of the match, so they won't move
-Added ledges to reach more easily top left of the map and in other places
-Middle elevator is now slightly less buggy (should be)

v1.1.1
-Fixed gate 12 (as reported by Imperio_Diablo_Yoyoeho and chelog)

v1.1
-Gates' number plates now don't have the destructible frame (no one will miss those frames)
-Pillars (and all gates) now become static once stopped, therefore won't move from rest position
-Initial map configuration is now random (except for pillars, which start blocked)
-Added ledge on the left, to reach top/left compartment, and on the valve in the middle of the acid pool room
-Minor fixes to bg tiles, weapons and player spawns
-Sound areas added
-Gates now play a default sound when stopping

Planned Features / Fixes
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Category: Maps - Classic | Added by: DrpOpZ | Tags: pulley elevator, Deathmatch, compartments, gates, dynamic., classic, acid
Views: 2083 | Downloads: 615 | Comments: 27 | Rating: 5.0/6
Total comments: 27
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25 gwendalaze • 9:02 PM, 22 September 2015
Wow i never thought this map could be THAT fun ! Nice map dude !
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26 DrpOpZ • 3:12 PM, 23 September 2015
Thanks dude smile i've also just uploaded the Hardcore Version of this map ( http://sfdmaps.at.ua/load....1-0-805 ), if you check it out i would be more than happy to know what you think about it smile
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27 chelog • 3:36 PM, 23 September 2015
Awww yea, I just downloaded this and gonna say it's awesome!
Keep up working, dude! You surely have a big potential smile
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21 chelog • 2:23 AM, 20 September 2015
I'm looking forward to seeing more maps by you, I really enjoyed this one
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24 DrpOpZ • 1:05 PM, 20 September 2015
I'm very glad to hear that! As soon as I'm done with this exam on thursday I'll be more than happy to get to work on fresh ideas. I will also try to develop the alternative version of this map that you suggested some post ago wink
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18 Imperio_Diablo_Yoyoeho • 8:09 PM, 19 September 2015
Congratulations and thank you for this map to have him fixed I think you're served you the training script and is very useful for the doors I had not thought  online2long
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20 DrpOpZ • 10:36 PM, 19 September 2015
Thank you for the report in first place, I wouldn't have noticed it that fast if it wasn't for you and chelog smile
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22 Imperio_Diablo_Yoyoeho • 10:27 AM, 20 September 2015
I had discovered the chelog server  locking me and remaining 1 min lock
And creates other maps
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23 DrpOpZ • 1:01 PM, 20 September 2015
Hahaha, a brutal way to step in a bug XD . It was caused by the gate number frame, I forgot to disable collisions with frames
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17 deleted35 • 5:34 PM, 17 September 2015
Not bad man , not bad smile
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19 DrpOpZ • 10:33 PM, 19 September 2015
Thanks wink
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14 Imperio_Diablo_Yoyoeho • 5:40 PM, 16 September 2015
This map is really good ! but there is a bug in the door 12 , sometimes 
5/5  thumb
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16 DrpOpZ • 6:33 PM, 16 September 2015
Thank you for the bug report, i'll take a look at it and try to fix it. If you could give me more details on the bug you found it will be easier for me to check it out wink
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13 Zere • 4:47 PM, 16 September 2015
Really nice work!
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15 DrpOpZ • 6:31 PM, 16 September 2015
Thanks smile
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9 KliPeH • 4:27 PM, 15 September 2015
I can't see the image, but I won't hide the entry because other people seem to be able to see. Upload it to a good image hosting website like Imgur next time, will you?
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10 DrpOpZ • 4:30 PM, 15 September 2015
Uploaded to Imgur as suggested. Hope it works now. Thanks for your report.
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6 HoangMarcel • 3:52 PM, 15 September 2015
i gotta say this map is well made
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8 DrpOpZ • 3:55 PM, 15 September 2015
Thank you. I hope you have fun with it smile
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3 HoangMarcel • 2:21 PM, 15 September 2015
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4 DrpOpZ • 2:28 PM, 15 September 2015
I checked again the ss link and as i remembered i used the direct link just like you suggested, infact I visualize the image correctly. Does it not display to you?
Thanks for the message anyway.  smile
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5 chelog • 3:45 PM, 15 September 2015
I edited your screenshot link with the folowing: http://s23.postimg.org/955t7q8ve/Compartments_v1_0.jpg
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7 DrpOpZ • 3:55 PM, 15 September 2015
I suppose you're an admin then smile . I Couldn't see the picture, therefore i re-updated the link with that very link you posted, seems to work fine now. In case it will keep on being nasty i'll upload it somewhere else. Thanks for your help smile
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11 chelog • 6:38 PM, 15 September 2015
Moreover I'm the creator of this site smile
By the way, good job! Map seems to be very interesting
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12 DrpOpZ • 7:25 PM, 15 September 2015
Ah, little bit more than an admin then XD. Thank you very much both for the interest and the website, which by the way is damn slick. I hope you'll find the map enjoyable to play as well wink
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1 deleted35 • 1:39 PM, 15 September 2015
Where is schreenshot of map ?  confused
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2 DrpOpZ • 2:08 PM, 15 September 2015
It should be visible on top of the description, i've uploaded the screenshot to the first image hosting website google gave me. Are you having troubles displaying it?
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