|18 December 2016, 9:52 PM|
WARNING: There is some strange error regarding the inventory sprites. They will appear to have strange white splotchy backgrounds around them. This is not something I know how to solve as of yet, and it is not my own fault as I ensure that the backgrounds remain transparent, and every other sprite seems to work perfectly fine with no similar issues. If it's too distracting I don't blame you if you decide to not use this pack. However, just remember, you have been warned.
The Bazooka is probably the only weapon I haven't truly downsized completely, however this isn't really laziness as much as it is the fact that even the base game's bazooka clips with the character, so there's no point in doing so and you'd lose out on having a shoulder mounted naval cannon, so I think there's only upsides to sticking with the bazooka's current size.
A lot of clipping with the characters' legs is just because of a long-time issue regarding the layers of the characters' body sprite portions (legs have always been above hipfire/walking/sprinting arms and weapons, but aimed weapons are above legs as they should be.)
There's not much that can be done about this, unfortunately, even with several resizing re-redesigns.
v2.8: Redesigned Medkit. Redesigned Pistol and Silenced Pistol to account for new textures and new pistol. Rotated Pills sprite. (Might change this one back.) Added .45 Pistol (Actually the pre-existing pistol texture from my pack, it was a 1911 after all.) Added Strength Boost pick-up.
v2.5: Redesigned the Assault Rifle, Carbine, Tommy Gun and Machete (again) to minimize clipping and (hopefully) perform one last downsizing pass while maintaining artistic cohesion and detail. Redesigned the Grenade Launcher, Flare Gun, Revolver and Magnum to maintain artistic cohesion, add detail and give the Magnum and Revolver further distinction. Redesigned the MP50 to add more detail and just look a bit better. Redesigned the barrels, as they were much overdue for a very needed change in order to maintain artistic cohesion. Redesigned the Supply Crate Parachute to add detail, make it look far nicer and maintain artistic cohesion. Redesigned the majority of Supply Crates to make them look a bit nicer, make it easier to tell what the Primary Crate represented, and to fix a longstanding issue where the Lazer Crate had white where it should have red due to a color bug in the game. Redesigned the SloMo watches to make it far easier to tell at glance which one is which (sorry about that one.) Redesigned the Pills and Medkit to cut down on their sizes (Medkit could use feedback, liable to change later.) Redesigned UI elements to have far higher visibility, look slightly better, and of course to maintain artistic cohesion to some extent. Fixed a clipping issue on the foregrip of the M60 (not technically a redesign, but the design changed slightly to allow this fix.) Changed the coloration of the Pump and Dark Shotgun pumps to maintain artistic cohesion. Changed the color of the ejection ports on the Uzi and Silenced Uzi to maximize visual distinction (thus bringing out a bit more detail.) Changed the magwells on both the Machine Pistol and MP50 to make them seem a bit less flat. Finally added the Gas Can and Propane Tank and Weapon Debris pieces. Probably also did some other stuff I forgot about but should be in the pack.
v2.0: Redesigned the Fire Axe, Pipe Wrench, Baton and Machete to increase artistic cohesion and downscale their rather ludicrous sizes. Cut down the stock and barrel length of the Sniper Rifle to bring it in-line with the Carbine and Assault Rifle. Fixed clipping issues on both variants of the Uzi that persisted even after the redesigns. Fixed a minor consistency error on the Rifle Magazine sprite. Added the Shock Baton, Lead Pipe and Chainsaw melee weapons from the Steam release.
v1.8: Redesigned the majority of firearms (so, no melee yet,) again in yet another attempt to downsize them and fix clipping issues where possible. Redesigned C4 to look more like dynamite like the original idea was, as I decided I didn't like how it turned out. Redesigned the Mines to look more detailed and less flat. Redesigned Rifle Magazines to go along with their new designs. Redesigned Small Magazines to work nicely with existing designs, the new Uzi design and the newly added Steam weapons. Redesigned the grenade launcher and bazooka projectiles to match up better with the rest of the art style of the pack and not look as bad, hopefully. Added the MP50, Machine Pistol and Dark Shotgun from the Steam release of the game. Melee update planned later for on.
v1.4.5: Redesigned Pistol, Silenced Pistol, Uzi and Silenced Uzi in an attempt to downsize them, make them fit in with the rest of the weapons better, and look more like Colt 1911s as they were intended to.
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